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case study ideas & suggestions inspiration

Being 18 in the past and today by Katrina Siliprandi

Being 18 in the past and today: using Bookleteer for a museum-based project with young people
by Katrina Siliprandi
Norfolk Museums and Archaeology Service

Young people working on ‘Project 18’ carried out and recorded 39 interviews in people’s homes, at Norwich Castle museum and in residential care homes. They amalgamated quotes from these interviews with photographs of selected museum objects to produce both a printed booklet and an e-reader version using Bookleteer.

The project is a partnership between Norwich Castle Museum and the Mancroft Advice Project (MAP), a charity that provides help, education and training for young people through advisors, counsellors, youth workers and a drop-in centre. Project 18 helps young people to learn more about themselves, others and their community through the creation of an accessible small archive of oral history testimony about being 18 in the past and today, inspired by the museum’s collections.

Some people might expect paper copies to be of low importance and relevance to young people who are already comfortably immersed and swimming in the cyber ocean. Conversely, paper copies could be seen as important tools to present to those people who have travelled to positions of influence and governance where a more traditional background might place greater value on well-trodden methods of communication.

We found the reality to be that the young participants placed great store in the tangible form of the printed items. They valued something they could actually hold, see, feel and smell. This multiply dimensioned tangibility was something they could experience wherever and whenever they chose, rather than only when in contact with a screen. Just having something physical to keep, share and treasure was hugely important. In addition young people expressed their gratification about something that was a token, a signifier of their achievement and enhanced status. Of course this enhanced status works both in the way in which others see the young person and in the way in which they see and value themselves.

This effect was re-enforced by the good physical standard of the booklets themselves. The cost of short-run printing was impressive. We were not forced to order a huge bulk run to achieve economy (with concomitant waste), nor did we have to be miserly in distributing the booklets to the young people and their friends, museum and MAP staff, stakeholders and supporters.

At the same time, having the e-booklet available has given an easy flavour of the project and its purpose to outsiders such as funders and government agencies, both national and local. We feel this kind of attention-catching and information giving is much more likely to lead to interaction and positive responses and outcomes than just a paper communication in the general wasteful paper blizzard. In this way, perhaps counter-intuitively, the e-booklet has provided us with a more permanent resource than traditional paper copies for those that we wish to inspire and involve in financially supporting future projects.

Maybe, too, by putting the booklet on the internet we will benefit from some degree of good fortune as people anywhere in the world stumble on the project. One person’s happy discovery could be promulgated world-wide with astonishing rapidity.

More about the project on the MAP site here.

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inspiration

Diffusion Archive Highlight: Passivhaus eNotebook

Rob Annable, an architect at Axis Design Architects, used bookleteer to create this eNotebook whilst visiting Germany to study Passivhaus design principles. Using a blank eBook complete with trip itineraries and QR code web links, he wrote down observations, and placed in photographs taken and printed on site with a Polaroid PoGo printer. It was then scanned and uploaded it for anyone to view and use. This custom notebook, combining essential trip information and a means to record data in a single artifact, avoids carrying excess documents, and allows for easier cross reference.

Download his notes here.

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inspiration

Diffusion Archive Highlight: Graffito Scrapbook

In August last year, I lent a hand to the Graffito crew whilst they were running an installation at the Vintage at Goodwood festival. Whilst festival-goers doodled on the iPhone app, their drawings were displayed on a huge L.E.D screen, along with everyone else using it. Giles prepared a blank eBook with the Graffito emblem, and lent us a portable pogo printer, so that we could instantly print screenshots onto stickers and place them in the scrapbook. It was later scanned and published on Diffusion, so anyone who played with Graffito at Vintage can therefore own a tangible souvenir of the event. Something so digital and temporary is saved from dissipating, and recorded somewhere other than the imagination.

Download and make it here.

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news publishing on demand updates & improvements

bookleteer API

Just before Christmas we implemented a major new feature on bookleteer – an API (application programming interface) enabling eBooks and StoryCubes to be generated by users direct from their own web applications and stored in or downloaded from their bookleteer accounts.

Realising Tangible Souvenirs
This has been a long-cherished ambition for us – harking back to plans we made for linking the earlier Diffusion Generator to our Urban Tapestries public authoring and mapping platform in 2004 – where we imagined people being able to select or collate material on Urban Tapestries by theme or around a geographic place and outputting it in different paper formats (Diffusion eBooks, postcards and posters). This was the origin of our concept for creating tangible souvenirs from digital experiences – bridging different media (online/offline, digital/analogue) with the different capabilities that people have. Our experiences of working with local communities in social housing and other contexts showed us how important it is not just to be able to share things in many ways, but to tailor a range of modes of interaction to the capabilities and capacities of the people who had the knowledge and experience to share, but not necessarily the familiarity with web and mobile technologies to be engaged by the opportunities we saw them offering.

We’ve continued to develop our tangible souvenir concept through other projects – such as the Sensory Threads prototype – but the bookleteer API now represents a crucial milestone for us in building the links between our earlier work on public authoring and media scavenging and the current ecosystem of web technologies and public/open data initiatives. We hope to see lots of exciting ideas building on the first experiments – bookcubes – we commissioned from James Bridle last spring. Look out too for some forthcoming experiments by Simon Pope & Gordon Joly.

Accessing the API
Access to the API is limited for the time being to Alpha Club members and guest testers whilst we put it through its paces and explore how it can be used (our resources are rather limited for supporting it). We’re hoping to organise some events in 2011 where people can come along and explore what they might do with the API. In the meantime, if you’re taking part in Culture Hack Day this weekend (January 15th & 16th) then you can ask to test it out using the special account we’ve created for participants (ask the organisers for access details on the day).

If you do have an exciting idea for mashing up the bookleteer API with your own web service or public data please do get in touch, we’d love to hear from you and see how we can help.