Categories
case study examples

Case Study – Cambridge Curiosity and Imagination

My first encounter as part of this research was with Ruth Sapsed in early July in Cambridge to chat about her work with the eBooks. Ruth is the director of Cambridge Curiosity and Imagination (CCI). She was trained as a psychologist and researcher. According to the CCI website, their approach is to “place the people we work with at the centre, in the role of researchers and experimenters. Artists and creative practitioners work alongside participants as facilitators – allowing them freedom in the form of materials, spaces and time.”

CCI uses the eBook in all sorts of ways with all sorts of people. You can find a number of examples of their designs as part of their Recent Publications on their website. The following is a brief outline of some of the work she is currently doing with the eBook.

Sample project: Trail of Imagination and Curiosity


Categories
examples inspiration sharing

ScrapBooks as Tangible Souvenirs

… And ways to document events and projects

A few days ago we published a ScrapBook made at the Vintage Festival for a project Proboscis is participating in called Graffito – a collaborative iPhone/iPad app that lets people draw on a shared canvas. It was used in the Warehouse tent (which had a 1980s theme) as a collaborative VJ system displayed on a giant LED screen. A number of iPhones were lent out to people to draw with, as well as remote users playing from all over the world (the App is free to download from the AppStore).

For part of the 3 day festival, Jennifer Sheridan (Graffito’s project lead) sat in the control booth capturing snapshots of the screen and printing them off using a Polaroid PoGo printer (a very small portable printer that uses USB & Bluetooth to print ‘zero ink’ pictures from mobiles or digital cameras). She then stuck them into a blank eNoteBook I had designed especially for Graffito. Once back from the festival we disassembled the ‘ScrapBook’, scanned it in and republished it so anyone (whether at the festival, a remote participant or just someone interested) could have a hand made tangible souvenir of the project and the event. The process was very simple (though not helped by Apple’s blocking of Bluetooth connection to the PoGo printer on the iPhone) and points the way to similar uses for lots of other projects. In fact the whole process could easily be copied by anyone with an iPhone : simply download the Graffito app, start drawing and use the ‘snapshot’ feature to capture pictures of your favourite screens. Then download the blank version of the Graffito ScrapBook from diffusion.org.uk, print out and stick in the screen shots to make your own personal Graffito ScrapBook. You don’t need a PoGo printer (though they’re now very cheap to buy, around £20) – you could just print out the pictures on normal paper and glue them in.

As we develop Graffito further, part of our thinking will focus around how to personalise the creation of tangible souvenirs from the project even further. It could be possible, for instance, to request a series of screen shots to be taken from a particular time sequence and made into an eBook or StoryCube. This could be particularly fun for a group of people using it to draw collaboratively and could be combined with maps of where users are located in the world (there’s a short movie demonstrating this on the Graffito website).

I think this ScrapBook is a great example of just how simple it can be to design and make custom eNoteBooks or ScrapBooks for projects and events with bookleteer. Using simple and cheap tools like the PoGo printer, its possible to capture and print images using mobile phones (or cameras via USB) which can be stuck in and notes written around them. Whether its for festivals, art events, schools projects, field research or sports events, its possible to create beautiful and engaging ScrapBooks ‘in the field’ – as they are happening – that can be shared with anyone afterwards.

Get in touch if you’d like us to design a way of creating tangible souvenirs like this for your project or event.

Categories
making

Handmade Zines

Although the new digital age has made making a zine incredibly easy, especially with tools such as bookleteer, I thought I would take a look at the other end of the spectrum; handmade zines. Many still continue to design and assemble their zines by hand, some eschewing a computer entirely, simply photocopying pages, or even reproducing every copy by hand, often resulting in some amazingly intricate and unique creations. This opposition to the digital format seems to inspire a much more elaborate aesthetic, and many zines would be impossible to recreate digitally, save for the new wave of pop-up e-Books and iPhone apps, recently featured by Karen.

Some exceptional examples of handmade zines…

Abbey Hendrickson, Andrew Neyer, Evah Fan

… and pretty much everything else in the handmade section on Book By Its Cover. Beautiful.

Obviously, the only way to distribute these is by hand or post, and therefore swapping zines with other makers is a staple of the scene. Knowing firsthand the amount of care and skill that has been lavished on these, surely adds another level of appreciation for the work, something I doubt sending an eBook zine could match, sadly. I’ll be writing about the impact the digital format has had on the zine aesthetic, and how they are shared, soon.

Categories
publishing on demand

Introducing the eBook Observer

Proboscis have commissioned me to do some research into the eBooks and how they have been used in the past by all sorts of different people and organisations. As part of the research, I created an eBook of my own – the eBook Observer – to help me conduct the interviews. I’ve already had the chance to interview a few people and will be posting profiles of cases in the coming weeks.

I’ll also be posting some of my ideas about my ongoing research on eBooks and the other resources available on Bookleteer. My personal interest on the subject of the eBooks began to take shape while conducting some research on a previous Proboscis project called Snout (read Measure Once, Cut Twice here) . It got me wondering about how people who work in cultural organisations create and disseminate information about their work. This is a particularly interesting challenge because, for the most part, the production, distribution and dissemination of information by and about arts organisations has taken-on negative connotations.

For example, there is a growing (and entirely credible) perception that publicly funded arts and creative organisations in the UK and elsewhere are facing pressure from government stakeholders and other funding bodies to “instrumentalise” and “deliver value for money” rather than focus on the work of making art. In an article entitled Auditing Culture (2004) Eleonora Belfiore claims that arts organisations “have found themselves forced to turn to the “rationalised rituals of inspection”” as the result of a “legitimacy void caused by the the erosion of cultural authority that followed the diffusion of theories of cultural relativism” (Belfirore 2004: 195). In other words, arts organisations have had to get better at generating reams of information that articulate and justify organisational aims and objectives that are consistent with the aims and objectives of stakeholders while also delivering on their promises to “be more inclusive” or “encourage audience participation”.

But the problem with this view is that this information is only generated for the benefit of funding bodies and without any meaningful ties to the actual work being done within these arts organisations. I would prefer to think about this kind of work as information practices rather than as “measuring impact” or as “providing evidence”. Once we move past framing this work within the intentions articulated by policy or funding bodies, it is possible to understand the creation and circulation of information as a practice; what Leah Lievrouw calls informing-as-praxis. That is: examining how the work of producing, distributing and interpreting information as practices in themselves are embedded within particular social, political and cultural environments and developed as part of these artists’ creative work rather than simply as an obligation to funding sources or a board of directors. I’m not arguing that the pressures that Belfiore and others have identified don’t exist, rather that these pressures are part of a more complex picture of cultural and creative practices.

The eBooks and how they are designed and used by Proboscis and their collaborators represent an interesting opportunity to take a closer look at how informing-as-praxis takes place between cultural and creative organisations. I’d be interested to hear anyone’s reactions to this approach and would love to any recommendations of authors you think might be relevant.

Categories
publishing on demand

Physical Vs Virtual Library?

Hello! I’ve been at Proboscis for just over a month now, under the Future Jobs Fund placement scheme. I’ll be contributing regularly to the Bookleteer blog during my time here, mainly topics relating to my own interests; independent literary publications and the D.I.Y attitude that inspires them.

During my research into how Bookleteer might be used in the D.I.Y publishing community, particularly zines, (independent publications with a small circulation) I stumbled across several zine libraries, collections that have been created by, donated to, or purchased by the curators. These prove to be a fascinating archive of creativity and talent, often perfectly capturing the zeitgeist at the time of publication. A zine library is an important concept, as zines are generally not designed to be preserved. Most have very small (many in the hundreds at most) one-off print runs, due to costs of production, small specific audiences, and their transitory nature.

Zineopolis, housed within the University of Portsmouth, was started after a group zine project by Illustration Degree students. Although currently only accessible by students of the university, there is a comprehensive online index, with previews of the publications.

The Women’s Library at the London Metropolitan University has a collection of zines created by women, spanning a wide range of topics, particularly feminism, and has some examples of the Riot Grrl movement.

56a Infoshop Social Centre has an archive of zines related to revolutionary politics, women, and gay issues.

These are all physical collections, and can only be read on-site, unfortunately. If these zines were scanned and uploaded to the Diffusion library as eBooks, they could be read and recreated by anyone, then recirculated, either via sending the file, or by print. Future zine creators, using Bookleteer, can offer their zine as an online eBook, sharing it with interested parties or sending to distant locales where it can be distributed, in places where large scale printing and binding is not possible or viable, or the content is hampered by censorship.

I’ll be exploring how the digital format will impact the current zine aesthetic, as well as looking at zines that are already being produced as e-books, and their reception by the community, in the near future.

Zines at Zineopolis

Categories
news updates & improvements

A Glance Ahead

Recently we’ve been tweaking things under the hood of bookleteer and planning the transition to a public beta version (hopefully later this year). I thought I’d give a brief outline of some of the improvements we’re planning to introduce soon and a look ahead to how we’ll shape bookleteer in the future.

Forthcoming Updates & Tweaks
In the next couple of weeks we’ll be deploying an update that will provide an image and file gallery to allow users to better manage their images and source PDF files. Images used frequently on different publications (such as logos or Creative Commons graphics) will only need be uploaded once. It will also allow users to link directly to images on their own websites or services such as Flickr (via a URL). We think this will streamline how images are used and make using bookleteer more intuitive and personal at the same time.

Users will have noticed some smaller changes recently : links on the dashboard to our Facebook page and activity there; a gallery of images tagged with “bookleteer” on Flickr and a feed of the latest free-to-download eBooks & StoryCubes to be posted on diffusion.org.uk. We’re hoping more users will use the facebook page to share their experiences and use the “bookleteer” tag to post photos of their own eBooks and StoryCubes.

Public Beta
This will be a major upgrade to bookleteer and enable some very exciting new ways for users to create eBooks & StoryCubes, both individually and collaboratively. We’re planning to introduce a premium paid-for account with some exclusive services :
– creating groups of other bookleteers and sharing collaborative editing privileges for eBooks & StoryCubes
– access to a bookleteer API to allow eBooks & StoryCubes to be generated from their own applications and stored in their user accounts
– a ‘scrapbook’ app for mobiles (iPhone/iPad/Android) allowing users to send bookleteer text and images from their mobile devices to generate eBooks & StoryCubes

Free users will continue to be able to create eBooks & StoryCubes of their own (though limited to a smaller number of ‘active’ publications and server space than premium users) and to order PPOD versions.

We’re also looking into other features and greater integration with social media platforms like Facebook & Flickr, as well as improving the interface design (whilst striving to keep it simple and elegant).

Alpha Club PPOD Discounts
Lastly we’ve added some new discounts on PPOD orders for Alpha Club Members – we’d like to sign up more members to help us fund the development of bookleteer as we are way off our fundraising target : if you like using bookleteer, please contribute if you can.

Categories
residencies sharing

Words as Texture

One of my favourite sets of Story Cubes is the Pharmaceutical Cubes created by Kenneth Goldsmith in 2008.

Inspired and intrigued by the extensive warnings and disclaimers that accompany advertisements of pharmaceutical drugs, he found that these documents sometimes covered 43 pages or almost 7000 words. Kenneth took six of these documents and re-formatted them for the Story Cubes. Fitting all of the text on one cube meant that the font had to be reduced to 1-point. When justified and coloured the result is a set of unreadable Story Cubes created entirely out of words.

Describing the ideas behind the cubes and their construction Kenneth writes:

“I have often talked about how today in writing, quantity has trumped quality; it is the writer’s job to manage the amount of available language. In sculpting these documents, I found my perfect material. Squeezed into 1-point type, then justified, I created columns of unreadable texts: words as texture. When folded into cubes, these warnings – secretly embedded into the pills we take – are reconstituted into three-dimensional forms, creating a new type of placebo.”

I love the idea of words as texture or words as material. It places writing firmly in the realm of craft and making, reminding us that through the length and flow of the text writers are shaping books as much as any designer. For example, these images by Dave McKean would probably look quite different with more or less text on the page. It’s also a reminder that when I’m thinking about the form of the eBook and Story Cubes with projects such as pop-up eBooks and cube cameras I shouldn’t forget about words entirely..

Read more by Kenneth Goldsmith about his inspiration and download the Story Cubes at diffusion.org.uk

And now I’m off on holiday for a few days and Hazem is going to be writing for the bookleteer blog while I’m gone. I think I’ll let him introduce himself.. Enjoy!

Categories
inspiration making sharing

Tales of Things


Andy demonstrating Tales of Things at Be2Camp Brum 2010; via Meshed Media

Today’s post is another presentation I heard at Be2camp Brum 2010 last week. (It was truly an inspiring and thought-provoking day!) Tales of Things was presented by Andy Hudson-Smith from the Centre for Advanced Spatial Analysis, UCL. Tales of Things explores social memory and asks what happens if we can tag objects in our everyday environment and track these objects – even after we’ve passed them on to someone else.

Entering details of an object into the Tales of Things website allows you to generate a unique QR code for that item which can be printed out and attached to the object. When the QR code is ‘read’ by a camera the web page for that object is triggered. Because Be2Camp Brum was loosely focused around the theme of libraries Andy used tagging books as an example, suggesting that tagged books would be able to use Twitter to keep previous owners up to date with the book’s current location and status.

The Tales of Things website suggests that:

“The project will offer a new way for people to place more value on their own objects in an increasingly disposable economy. As more importance is placed on the objects that are already parts of people’s lives it is hoped that family or friends may find new uses for old objects and encourage people to think twice before throwing something away.”

Promoting the sharing and exchange of objects in this way is obviously interesting in the context of bookleteer and I did actually tag a couple of eBooks with QR codes generated by Tales of Things for Pitch Up & Publish 10: Augmented Reading a few weeks back. Perhaps it’s time for me to go back and revisit that and see where it might lead..

If you want to read more about the project see here, or if you just want to get on and tag your stuff then look here..

Categories
sharing

Accessible Reading

While bookleteer works to make publishing accessible to everyone regardless of skill, software or money, Pesky People are working to make online reading accessible to everyone. For Pesky People accessibility is about highlighting and campaigning for equal access to the internet for deaf and disabled people.

Alison Smith, the founder of Pesky People spoke at Be2camp Brum 2010 last week and gave us a sense of the difficulties faced by deaf and disabled people everyday as they access the web. For example, very few online videos are subtitled making them often inaccessible to deaf people. As this was an ‘unconference’ about where the built environment meets Web 2.0 architects didn’t get off the hook either as she pointed out that fire alarm systems that rely purely on sound can easily be missed by deaf people and illustrated the difficulties that even supposedly accessible toilets raise for disabled people. She also showed this short film imagining equal access for deaf criminals..

I found this a powerful presentation and it certainly made me realise once again how much I take for granted and how easy it is for this to slip into design decisions that unintentionally marginalise deaf and disabled people. And if you’re a web designer and a warm and fuzzy feeling of being good to fellow humans isn’t enough to persuade you that we should work towards accessibility for everyone then Alison pointed out there is also a legal responsibility to make your website accessible…

Lots more information on the Pesky People website including Alison’s Top Tips for maximising the accessibility of your website.

And if you want to add subtitles to your videos then Alison suggested checking out the accessible media player provided by The Workshop.

Categories
inspiration making

Kevin Harris: eBook Treasure Hunt


eBook Treasure Hunt at Manningham library; via neighbourhoods.typepad.com

Even though the eBook Treasure Hunt took place in 2009 I hadn’t come across it until I was looking for projects for my talk at Be2camp Brum 2010 last week. I used this project to help me explain the idea that eBooks facilitate shared making. I thought it was really great and I wanted to share it with you here too.

The  eBook Treasure Hunt was designed and implemented by Kevin Harris of Local Level with Manningham Library in Bradford. The library was undergoing refurbishment and the Treasure Hunt was part of a public event to engage people with the refurbishment project and open up a period of consultation.


Completed eBook from the Treasure Hunt; via neighbourhoods.typepad.com

Treasure Hunt participants followed clues that sent them to specific spots around the library that would be affected by the refurbishment. The first clue was printed in the eBook and asked “Where are the books about Bradford?” Answers to the questions were written into the eBook and supplementary questions were designed to solicit ideas for the new building. The supplementary question for the first clue read “How else might the new library be used to celebrate Bradford and Manningham?” When they found the place in the library that held the answer participants were handed a sticky label with the next clue on. This was stuck onto a new page in the eBook.

In this post on diffusion.org.uk Kevin writes that the eBook Treasure Hunt worked well and no-one had difficulty following the clues or the instructions about where to place the sticky labels. He goes onto say that, in part, the success was because the activity took place in an ongoing mix of engagement activities and processes. Library staff were on hand at the event to hand out clues, give hints and generally smooth the process. He also wrote this post on his own blog about how the eBooks and questions were designed. I think this is such a thoughtful well-considered approach to engagement and consultation I encourage you to read the rest of the post.

As far as shared making goes I think this is a great example of how different types of making can come together in an eBook. Kevin designed the eBook and entered the content into bookleteer, librarians at Manningham then printed out the A4 eBook sheets and made them up into the A6 eBooks. Finally, the treasure hunt participants took these eNotebooks and made them unique and personal with their answers and ideas. Three types of making, one eBook!

The Manningham Library Treasure Hunt eBook is available for download here.