Categories
ideas & suggestions

The QR Code Enigma

At a digital agency’s briefing last week, focusing on ‘New Tools’ for publishing, part of the talk was centered around the current use of QR Codes and their implications. Whilst studies seem to show they are largely unknown and underused (and often when they are, employed for gimmicky or lazy motives) there’s certainly some interesting potential for wonder and mischief.

It’s true that the ignorant consumption of QR Codes, hastily scanned without any accompanying information and without ensuring the source is safe, could lead to malware or undesired material. However, I think the mystery of these codes – strange, enigmatic symbols, able to instantly transport the user to a digital realm which bears no relation to its signage – is their appeal. The word ‘Talisman’ can be interpreted as “to initiate into the mysteries”. In this way, QR Codes might be deemed their modern-day versions.

After the test run for Storycube Cairn, where we used QR Coded Storycubes and mobile phones as wayfinding devices, I was inspired by ideas on how these codes might be embedded into the urban fabric of a city. The notion of encountering one of these cubes by accident in an odd location, which, when scanned, leads you on a winding quest to discover more, or reveals a short story or video piece relevant to its found location, is undeniably alluring. Perhaps even, a cube or code is partially glimpsed in a seemingly unreachable place, rewarding the explorer when they have found a means to get there – parkour and geolocation intertwined. I’ll try not to gush over the possibilities for sculpting codes into walls and pillars. Digital hieroglyphs for the modern city.

Of course, they have more traditional, functional benefits. They could be a great help for those with sight or motor skills problems when placed alongside small print, summoning an enlarged text version on whatever device is being used, as well as enabling access to links without entering complex URLs. Our recent changes to bookleteer lets readers access a digital version of a book by scanning a QR Code on the back cover; instant, free distribution of content.

I would hazard a guess that developing their capability, whilst finding innovative ways in which they might be used, will be essential for QR Codes to stick around throughout the coming years, becoming a technology that can evolve beyond novelty uses or simple shortcuts.

Beyond being quickly scanned over.

Categories
news updates & improvements

New eBook Design!

After some tinkering and testing, we’ve just uploaded the new eBook back cover designs to the bookleteer server. Alongside an improved colophon layout, all eBooks generated with bookleteer now automatically create a QR code link as well as a short URL, to the online bookreader version, featured on the bottom left corner of the back page. This means you can scan the code from a friends printed eBook with a smartphone or tablet device, to instantly bring up the digital version on your screen – another interesting dimension to hybrid publications. We’re looking forward to discovering similar intriguing uses…

Categories
events inspiration

StoryCube Cairn

“A group converges on a location to build a StoryCube Cairn”

On Wednesday, Simon Pope, Gordon Joly, and Stefan Szczelkun joined us in the Proboscis studio, to talk about the StoryCube Cairn project, and embark on a group walk using a QR coded cube and a mobile phone as wayfinding devices.

Before the event, we were asked to devise walking routes to create individual cubes, each side featuring a QR code, linking to a particular geographic spot on an online mapping service (Google Maps, OpenStreetMap, etc) – a start point, four waypoints, and a destination. Using an API Gordon coded, and the bookleteer API, entering the six location URL’s automatically generated a StoryCube. My route, based around memorials and tributes in different forms is available here.

Meeting just after 2.00pm, Simon and Gordon gave a summary of the project, and a recap of the development process so far. We talked about the current limitations of Google Maps when creating the cubes, particularly the inability to share manually added, user designated routes with other people (they require two waypoints to locate the route), and had some interesting ideas regarding the next stage of the project. What about a mix of map links, audio files and videos – an interactive tour, scanning QR codes near points of interest to access audio descriptions and related videos? Or, a quasi treasure hunt, requiring players to obtain QR code stickers for the cubes (discouraging them from scanning all the codes at once – cheating!)  from certain spots to get the next destination?

We decided to use Simon’s cube for our first trial, his route focusing on locations acted on by “centrifugal and centripetal” forces – each point “acting as an attractor of sorts, which in some instances cannot be reached, yet which pulls the walker towards it”.

After departing from the studio, Giles scanned the first code to get our start point – the ramp under West Smithfield. Once there, we scanned the next spot, the middle of Charterhouse Square. All was going smoothly. However, after reaching the third spot, the omnimous brick circle in Golden Lane estate (the “Unplace” we featured in the City As Material: Streetscapes event), we were unable to load the next, despite trying with numerous phones – bad signal, or bad omen? Despite this, we were afforded time to ponder its unusual acoustic properties once again, and plot a cunning plan to subvert this synchronised failing of technologies… cheat!

Simon told us his next waypoint, the Curve Gallery in the Barbican Centre, which we arrived at via its winding walkways (after ceremonially scanning the code we missed). Another hurdle faced us here, as to gain entry to the exhibition, we were expected to don quarantine-esque shoe covers, and couldn’t enter as a group. Bah. The penultimate spot, another circle, on Monkwell Street, beckoned.

From there we were awarded our destination, the Museum of London, or more specifically, outside its entrance. Here, we asked if we were able to get into the recently renovated green space below, and were told “perhaps, but you might not be able to get back up!”. Rather than risk it, we retired to the pub right next door, content in a mostly successful first run of a StoryCube Cairn route.

We’re brimming with ideas for what might be possible next. Until then, view all our routes, and download the cubes yourself here.